John Cleese
Foster an Environment for Creativity
- Space
- Time (specific start and stop): should be 1.5 hours
- Time (give your mind as long as possible to come up with something original) -- defer decision until decision date so you can be uncomfortable in creativity)
- Confidence
- Humor (it releases us)
Other Points
- Play
- Only accessible in the open mode
- Keep your mind returning to the subject at hand and you will get a payoff.
- More fun with others, but there is a danger that if someone makes you feel defensive, you could lose confidence.
- Generate random connections, and let intuition guide you to something insightful.
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